Valorant : All Paths End Here
Dernière mise à jour : 3 sept.

PRODUCTION
Studio | Brunch Studio (Paris) |
Role | 3D Modeler |
Year | 2024 |
Software | Maya |
Production | Eddy |
Client | Riot Games |
THE PROJECT
The introduction cinematic for Vyse, the new Sentinel agent in Valorant, Riot Games' tactical
shooter. The film follows a VALORANT Protocol strike team hunting an escapee all the way to
Seoul, in a tense pursuit that closes in like a trap. A pure cinematic, with no gameplay footage, built
to launch the agent.





MY ROLE
I took charge of the complete modeling of the jet that opens the film, the one aboard which the
agents gear up before their mission. I worked from concept art provided by the client, with a clear
requirement: faithfully match every element of the concept, backed by clean topology. Since the
aircraft appears in both wide and close-up shots, the modeling had to hold up at every distance.
I modeled the entire exterior, as well as the cabin interior that hosts the characters on screen: the
seats, a communication screen, and the two sliding doors on either side of the fuselage.
Built in Maya. This modeling work ties into my modeling work for animation and video game cinematics, continuing what I did for Riot Games on Teamfight Tactics' "Knowledge Is Power."