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Void Knight, based on Morgan Howell

24 août
1 min de lecture

Dernière mise à jour : 3 sept.

Final render of the Void Knight character in gold and purple mechanical armor, front and back view

PRODUCTION


Type

Personal project

Role

Full 3D Production (sculpt, modelling, texturing, rig, render, compositing)

Year

2025

Concept Art

Morgan Howell

Software

Maya, Zbrush, Substance Painter, Arnold, Nuke



THE PROJECT


A character brought into 3D from a concept by Morgan Howell, originally drawn for the cover of

Void, an album by electronic artist Savant. A mechanical knight in gold and violet armour, entirely

metal, bristling with gears and circular motifs. A personal project carried out end to end, born of an

affinity with Savant's world and the wish to extend this design into 3D.


ZBrush sculpt turnaround of the Void Knight 3D character, mechanical armor from four angles
Wireframe of the Void Knight 3D model in Maya, character topology shown from four angles
Textured Void Knight 3D character in Substance Painter, gold and purple armor, four angles
Final Arnold render of the Void Knight character based on Morgan Howell's concept art, four angles

MY ROLE


I handled the entire 3D production of the character, from sculpt to final compositing. As the original

concept showed a single angle, much of the work meant inventing everything the image does not

show, the back, the profiles, the underside of the armour, while staying faithful to the logic of the

design and its mechanical coherence. I set myself a texturing constraint: to hand-paint every texture,

shadows and highlights included, using the technique seen on the series Arcane, not to imitate its

style but to achieve that painted look where lighting is partly baked into the texture itself. Sculpting

in ZBrush, modelling and retopology in Maya, texturing in Substance Painter, rendering in Arnold,

final compositing in Nuke.







 
 
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