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Sandaya

17 juil.
1 min de lecture

Dernière mise à jour : 4 sept.

Sandaya : Modélisation, Texturing & Rigging de Mascotte 3D. Réalisé par Raphaël Guez, artiste 3D généraliste.
Sandaya. I handled the modeling, texturing, and rigging of the main character, the Koolaya mascot.

PRODUCTION


Studio

FixStudio (Paris)

Role

Modeling / Sculpting / Texturing / Surfacing / Rigging

Year

2023

Software

Maya / Zbrush / Substance Painter / Photoshop / Arnold

Agency

Madame de Sanzillon

Production

Quad Productions



THE PROJECT


A commercial for Sandaya, a specialist in upscale holiday villages and campsites. The film follows

a family on a stay at a Sandaya resort, among mobile homes, a lagoon pool and a summer

atmosphere, joined by Koolaya, the brand's koala mascot. Through a lively choreography, the

family and Koolaya dance together in a feel-good spirit. A 3D character integrated into live-action

footage, the mascot embodies the warm, dynamic image of the brand under the signature "Êtes-vous

Sandaya?"



MY ROLE


I handled the modeling, texturing and rigging of the main character, the mascot Koolaya. I modeled

the koala in Maya and ZBrush, then worked its textures in Substance Painter and Photoshop to give

it its shape and material. On the rigging side, the challenge came from the choreography: Koolaya

had to dance alongside real actors, with perfectly human, synchronized movement. I therefore built

the rig so it could be driven by motion capture data, ensuring natural, believable motion. I added a

facial controller system coupled with blendshapes, giving animators wide flexibility over

expressions and bringing the character fully to life. Rendering was handled in Arnold. This project extends my character work for advertising, this time with the added challenge of having a 3D character dance alongside real actors, something I hadn't faced on Oasis Peach Tea.






 
 
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