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CCL Home

Jul 17
1 min read

Updated: Sep 4

CCL Home : Modélisation, Texturing, Lighting & Caméra 3D. Réalisé par Raphaël Guez, artiste 3D généraliste.
I handled the modeling, texturing, lighting, and camera animation for the entire film, a project I carried from start to finish.

PRODUCTION


Studio

Circus (Paris)

Role

Modeling / Texturing / Lighting / Camera Animation

Year

2024

Software

Maya / Substance Painter / Photoshop / Arnold


THE PROJECT


The launch film for CCL Home, the new consumer furnishing line from the CCL brand. The camera

drifts through the rooms of a round house, revealing the furniture, materials, and surfaces in one

fluid move. Its path ends on a vertical crane shot: the house is unveiled from above, then dissolves

into the brand's logo. A fully 3D setting built to embody the domestic world of CCL Home.


CCL Home : Modélisation, Texturing, Lighting & Caméra 3D. Réalisé par Raphaël Guez, artiste 3D généraliste.

MY ROLE


I handled the modeling, texturing, lighting, and camera animation for the entire film, a project

carried end to end. I built the space as a whole: the architecture of the round house, its rooms and

furniture modeled in Maya, then all the materials and surfaces crafted in Substance Painter and

Photoshop. Wood, marble, and textiles all had to ring true. I then lit the scene in Maya and handled

rendering in Arnold, tying the image together and giving it its credibility. Finally, I animated the

camera move that carries the whole film: the glide through the rooms up to the closing vertical

crane shot. The real challenge was time, delivering this complete, convincing 3D environment in a

single week, which called for efficient choices at every stage without compromising on the quality

of the final render. This project reflects my set design work for advertising well, this time carried out solo and under a very tight deadline."





 
 
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