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Emma : Learn languages

Jul 17
1 min read

Updated: Sep 4

Modélisation 3D Temps Réel pour Application Mobile, sur EMMA (Edailabs). Raphaël Guez, artiste 3D généraliste.
EMMA (Edailabs). Working freelance for Edailabs, I handled the modeling and texturing of the avatar's various outfits.

PRODUCTION


Role

Modeling & Texturing (freelance)

Year

2024

Software

Maya, ZBrush, Substance Painter, Photoshop

Engine

Unity (real-time)

Client

Edailabs (Paris)


THE PROJECT


EMMA is a mobile language-learning application developed by the Paris-based startup Edailabs.

Users practice the language of their choice by conversing with an AI embodied by a Pixar-style 3D

avatar, available anytime and free of judgment. The app counts over 500,000 users with a 4.7/5

rating on the App Store, and Edailabs has raised €5 million to accelerate its growth.


MY ROLE


Working freelance for Edailabs, I took charge of the modeling and texturing of the avatar's various

outfits. The work came with a hard constraint: since the character is rendered in real time in Unity,

every model had to stay under 20,000 polygons to guarantee optimal performance on mobile. A

constant balancing act between the visual richness of the Pixar style and the economy that real-time

rendering demands. I created the models and sculpts in Maya and ZBrush, and the textures in

Substance Painter and Photoshop. This project reflects my custom 3D creation work well, in the same vein as what I did on Kybo, this time with a real-time constraint rather than a final render.



Modélisation 3D Temps Réel pour Application Mobile, sur EMMA (Edailabs). Raphaël Guez, artiste 3D généraliste.

Modélisation 3D Temps Réel pour Application Mobile, sur EMMA (Edailabs). Raphaël Guez, artiste 3D généraliste.

Modélisation 3D Temps Réel pour Application Mobile, sur EMMA (Edailabs). Raphaël Guez, artiste 3D généraliste.



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