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3D render of Moon Knight (Marc Spector) in his white costume inside a dark, shattered-glass interior — Marvel Studios project by Raphaël Guez, 3D generalist artist

3D artist for film, TV and advertising: commercials, animation, films and series

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Advertising

In advertising, every image counts.

I design characters and 3D worlds equal to that demand.

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Animation

In animation, everything is built from scratch. I bring characters and 3D worlds to life, from first draft to final render.

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Films & Series

A set, a character, a prop: a good digital asset has to feel real. That's what I build for film and television.

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I started out as a rigging specialist. I was good at it, but boxed in: I wanted my hands on everything else. Previs opened that door, and I became what I am today, a 3D generalist, equally at home sculpting a character or building an environment, working in stylized or photorealistic styles.

A graduate of Supinfocom Rubika, I sharpened my craft in
studios that let nothing slide: Framestore, Pixomondo, The Mill, modeling and texturing the environments of Moon Knight, and contributing to productions like The Little Mermaid, Halo, and campaigns for PlayStation or Audi. I also create 3D event designs: spaces and visual concepts for live events, where 3D becomes scenery, staging, and experience.

Frequently asked questions

A PRODUCTION IN THE WORKS, OR ADDITIONAL SUPPORT NEEDED MID-PROJECT?

DESCRIBE YOUR NEED, AND I'LL GET BACK TO YOU QUICKLY WITH AVAILABILITY AND A CONCRETE APPROACH.

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