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3D artist for film, TV and advertising: commercials, animation, films and series
I started out as a rigging specialist. I was good at it, but boxed in: I wanted my hands on everything else. Previs opened that door, and I became what I am today, a 3D generalist, equally at home sculpting a character or building an environment, working in stylized or photorealistic styles.
A graduate of Supinfocom Rubika, I sharpened my craft in
studios that let nothing slide: Framestore, Pixomondo, The Mill, modeling and texturing the environments of Moon Knight, and contributing to productions like The Little Mermaid, Halo, and campaigns for PlayStation or Audi. I also create 3D event designs: spaces and visual concepts for live events, where 3D becomes scenery, staging, and experience.
Frequently asked questions
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