top of page

MY WORK

Framestore_white.png
The_Mill_white.png
Pixomondo_white.png
Marvel_Studios_white.png
Disney_white.png
HBO_white.png
Riot_Games_white.png
Audi_white.png
playstation_white.png
Samsung_white.png

Raphaël Guez,
3D Generalist Artist

Modeling, texturing, sculpting, rigging, set
design. From stylised characters to film environments, I put 3D to work for your projects, for studios, agencies and brands.

MY WORK

MoonKnight_Main.jpg

MoonKnight

VIEW THE PROJECT

valorant-principale-01.jpg

Valorant All Paths End Here

VIEW THE PROJECT

Oasis_PommeCassisFramboise_Main.jpg

Oasis « Pomme Cassis Framboise »

VIEW THE PROJECT

edf-incroyable-cst-scenographie-3d-vue-salle.jpeg

EDF : Incroyable CST

VIEW THE PROJECT

fond-section.png
Void_turn_01.png

Void Knight

VIEW THE PROJECT

I started out as a rigging specialist, a demanding field that taught me to think of a model through its structure and its movement. That foundation soon made me want to widen my scope: previs opened the door to the rest of the production, and I became what I am today, a 3D generalist, equally at home sculpting a character or building an environment, working in stylised or photorealistic styles.

A graduate of Supinfocom Rubika, I sharpened my craft in studios that let nothing slide. Framestore, Pixomondo, The Mill, modelling and texturing the environments of Moon Knight, and contributing to productions like The Little Mermaid, Halo, and campaigns for PlayStation or Audi. I also create 3D event designs: spaces and visual concepts for live events, where 3D becomes scenery, staging, and experience.

I work with studios, agencies, and clients around the world: commercial characters, game assets, cinematics, film environments, event set designs. Modelling, texturing, sculpting, rigging, previs, set design, I take whatever seat the project needs and slot straight into your pipeline. I'm passionate about 3D in all its forms, and no project scares me.

​

Take a look at my work below.

MY WORK

sky-q-ultra-hd-principale-01.jpg

Film, TV & Advertising

Where it all started for me. From advertising to animated film and VFX-driven features and series, this is where I built the core of my craft: modeling, texturing, sculpting, rigging, and staging images

made for the screen.

Here you'll find my work on ad campaigns, animation projects, and film & series productions, each with my exact role and what I actually delivered.

Oasis_ThePeche_Main_edited.jpg

Advertising

vlcsnap-2026-06-26-11h19m51s751.jpg

Animation

La Petite Sirène (2023) - Bande-annonce officielle (VF) _ Disney 1-41 screenshot_edited.jp

Film/Series

Samurai_turn_01.png

3D Art

Here, the object takes center stage. No film shot, no campaign, just 3D creation for its own sake: a character, an asset, an environment, modeled, sculpted, and textured down to the last detail.

You'll find mostly personal work here, free from any production constraints, where I push form, material, and finish as far as I want to take them. This is where my craft can be looked at up close.

edf-incroyable-cst-scenographie-3d-vue-ensemble-dispositif.jpg

Event Design

Designing a space, then making it real before it exists. In this category, 3D plays both of its roles: imagining the scenography of an event, volumes, set, staging, and translating it into visuals precise enough for a client to sign off with their eyes closed.

You'll find projects here where I worked from concept to final render: shaping the space, giving it form, lighting it. Skills in modeling, material, and framing that I carry from a film shot to an event stage, wherever an idea has to become an image before it becomes reality.

A PRODUCTION IN THE WORKS, OR ADDITIONAL SUPPORT NEEDED MID-PROJECT?

DESCRIBE YOUR NEED, AND I'LL GET BACK TO YOU QUICKLY WITH AVAILABILITY AND A CONCRETE APPROACH.

bottom of page