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3D artist for animation: game cinematics and animated films

REFERENCES

Animation is the register where 3D breaks free of the real world. No set constraints, no matching to live-action footage: everything is built from scratch, and yet everything still has to feel believable within its own world. It's work I love, because it pushes the creative side to its limit: a successful stylised character demands just as much rigour as a photorealistic asset, but a different kind of rigour, one entirely at the service of the art direction.

A large part of my animation work involves video game cinematics, the films that launch a game, a season or an event, and that players watch millions of times over. I've contributed to cinematics for major franchises such as Valorant and Teamfight Tactics from Riot Games, and Dungeon & Fighter. On this type of production, I work on character and environment modelling and texturing, detail sculpting and rigging, with one constant requirement: staying perfectly faithful to the franchise's visual identity, one that millions of players know by heart.

I also work on animated films, projects where the entire world is built shot by shot. My training at Supinfocom Rubika, one of the most respected 3D animation schools in the world, taught me this grammar: telling a story through the image, bringing a character to life, composing a set that serves the narrative. My personal films, featured among the projects below, show this freer side of my work.

For an animation studio or a publisher, I'm reinforcement that's ready to work from day one: familiar with production pipelines, self-sufficient at my station, and able to move between stylised cartoon and semi-realistic work depending on what the project needs.

Frequently asked questions

A PRODUCTION IN THE WORKS, OR ADDITIONAL SUPPORT NEEDED MID-PROJECT?

DESCRIBE YOUR NEED, AND I'LL GET BACK TO YOU QUICKLY WITH AVAILABILITY AND A CONCRETE APPROACH.

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