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PlayStation Now

17 juil.
1 min de lecture

Dernière mise à jour : 4 sept.

PlayStation Now : Rigging 3D Personnages & Créatures (Maya). Réalisé par Raphaël Guez, artiste 3D généraliste.
PlayStation Now. I handled the rigging of four assets in the film, all in Maya.

PRODUCTION


Studio

The Mill (Londres)

Role

Rigging 3D

Year

2019

Software

Maya



THE PROJECT


A commercial for PlayStation Now, PlayStation's on-demand gaming service. The film stages a

spectacular collision of worlds: characters, vehicles, and creatures from the catalogue's biggest

games tumble together through the sky, leaping from one universe to the next, from the GTA V heist

to the wastelands of Fallout 4, from God of War to Uncharted 4. A striking way to embody the

platform's promise: hundreds of games brought together, all in one place.



MY ROLE


I handled the rigging of four assets in the film, all in Maya. The most demanding was Liberty

Prime, the giant robot from Fallout 4: its mechanical nature called for a rig faithful to its anatomy,

joints, rigid segments, moving parts, while staying flexible enough to give animators the freedom to

bring it to life. I also took on Nathan Drake's grappling hook (Uncharted): a rig built for fluid

animation of the rope, with an IK/FK system where the hook's head drives the rest of the rig for

more realistic motion. I rigged the mammoth as well, a quadruped creature setup handling the

animal's weight and locomotion convincingly. Finally, I built the rig for Atreus, Kratos's son in God

of War: a classic biped rig, sturdy and clean, ready for animation. Four distinct rigging approaches that reflect my character work for advertising, continuing what I'd done on Sky Q UHD with the savanna elephants.






 
 
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