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Samsung Galaxy : The Future

Jul 17
1 min read

Updated: Sep 4

Samsung Galaxy : The Future : Rigging de Créature 3D (Maya). Réalisé par Raphaël Guez, artiste 3D généraliste.
Samsung Galaxy: The Future. I handled the rigging of the creature that appears at the end of the film.

PRODUCTION


Studio

The Mill (London)

Role

Rigging 3D

Year

2019

Software

Maya

Agency

Leo Burnett



THE PROJECT


A Samsung brand campaign launched for the 10th anniversary of Galaxy smartphones, built around

the idea "What we create today", what we create today shapes the future. Set to Doris Day's "Que

Sera Sera," the film moves through a string of situations where characters put their Galaxy devices'

wide range of capabilities to use : augmented reality, drawing, gaming. The climax: a virtual-reality

monster materializes in a smoke-filled street, faced down by a group filming it through their

smartphones.



MY ROLE


I handled the rigging of the creature that appears at the end of the film. The challenge: an efficient

biped rig whose deformations honor the creature's imposing silhouette while giving animators a

wide range of movement. Above all, it was extensive skinning work and deliberate joint placement

that made this rig both believable, the creature's mass and presence read in every pose and easy for

the animation team to handle. Built in Maya. This creature rig ties into my character work for advertising, in the same vein as what I developed on PlayStation Now.






 
 
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