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Moon Knight (Marvel Studios)

Jul 16
1 min read

Updated: Sep 4

Moon Knight : Asset Building Prévis 3D, Décors & Personnage (Maya). Réalisé par Raphaël Guez, artiste 3D généraliste.
Moon Knight (Marvel Studios) - 3D environment modeled and textured by Raphaël Guez, built to blend seamlessly with live-action footage.

PRODUCTION


Moon Knight, a Marvel Studios series (Disney+)


THE PROJECT


A Marvel series released on Disney+ in 2022, created by Jeremy Slater and directed by a team led

by Mohamed Diab. It follows Marc Spector and Steven Grant, two personalities of a man living

with dissociative identity disorder, drawn into a mystery entwined with the gods of ancient Egypt.

The story travels from London to Cairo, all the way to the Duat, the Egyptian afterlife.


MY ROLE


I worked as an Asset Builder within Framestore's previsualisation department. There I modeled,

textured, and rigged many elements of the series, mostly environments, props, and vehicles. These

previs assets served as a foundation for the production: they were later taken over by the modeling

teams to be refined and brought up to the show's final quality.


Specifically, I built numerous buildings across London and Cairo, from rooftops to complete high-

rises, along with a London theatre. I created almost all of the Chamber of the Gods, the hall where

the avatars of the Egyptian deities gather inside a pyramid. This set brought together many statues

and complex architectural elements inspired by ancient Egypt, which called for substantial research

and interpretation to model them and bring them to life accurately. I also created the Duat

environment and the boat that sails through it.






 
 
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