Formula E : Battle Scars
Dernière mise à jour : 3 sept.

PRODUCTION
Studio | The Mill (London) |
ROle | 3D Rigging |
Year | 2018 |
Software | Maya |
Agency | Iris Worldwide |
Director | Russell Tickner |
THE PROJECT
"Battle Scars" launched the 2018/19 Formula E championship and its new Gen2 car. The concept: a
single vehicle, pitted against invisible rivals in an abstract space, filmed from every angle, taking
hits and transforming on screen. A demanding brief, carrying the full drama of a race with one car,
while faithfully respecting the Gen2's physical characteristics.






MY ROLE
On this project, I handled the vehicle rigging, the single asset on screen from start to finish. The
goal: a rig capable of every type of movement, without ever holding back the animation. I built in
an automatic wheel-rotation system driven by distance traveled, ensuring believable motion with no
manual tweaking. And since the car takes impacts throughout the film, I set up deformation
controllers to crush and damage specific parts of the bodywork on demand. Sturdy enough to hold
every angle, flexible enough to take hits and transform, the car's entire animation setup rests on this
work, done in Maya. This vehicle rig ties into my character work for advertising, in the same vein as the one I built for Audi's "Synchronised Swim".