Harry Potter : Wizards Unite
Updated: Sep 3

PRODUCTION
Studio | The Mill (London) |
Role | 3D Rigging |
Year | 2019 |
Software | Maya |
THE PROJECT
Launch trailer for Harry Potter: Wizards Unite, the augmented-reality mobile game developed by
Niantic and Portkey Games, an experience that brings location-based hunting into the world of the
saga. The film shifts from the everyday to the fantastical: in a real-world housing estate, magic
erupts and dementors descend on a group of young wizards, who fight back wand in hand, before
the transition into the app itself.
MY ROLE
I handled the rigging of the dementors that appear in the final part of the film. These spectral
creatures, made of flowing, tattered robes, called for a rig built around simplicity and flexibility: the
goal was to give animators a light, easy-to-handle setup capable of carrying the dementors'
hovering, menacing motion without weighing down their work. Built in Maya. This spectral creature rig ties into my character work for advertising, from the same period as the plant rigging tool I developed on Herbal Essences.


