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Harry Potter : Wizards Unite

Jul 17
1 min read

Updated: Sep 3

Harry Potter : Wizards Unite : Rigging de Détraqueurs 3D (Maya). Réalisé par Raphaël Guez, artiste 3D généraliste.
Harry Potter: Wizards Unite. I handled the rigging of the Dementors that appear in the film's final act.

PRODUCTION


Studio

The Mill (London)

Role

3D Rigging

Year

2019

Software

Maya



THE PROJECT


Launch trailer for Harry Potter: Wizards Unite, the augmented-reality mobile game developed by

Niantic and Portkey Games, an experience that brings location-based hunting into the world of the

saga. The film shifts from the everyday to the fantastical: in a real-world housing estate, magic

erupts and dementors descend on a group of young wizards, who fight back wand in hand, before

the transition into the app itself.



MY ROLE


I handled the rigging of the dementors that appear in the final part of the film. These spectral

creatures, made of flowing, tattered robes, called for a rig built around simplicity and flexibility: the

goal was to give animators a light, easy-to-handle setup capable of carrying the dementors'

hovering, menacing motion without weighing down their work. Built in Maya. This spectral creature rig ties into my character work for advertising, from the same period as the plant rigging tool I developed on Herbal Essences.






 
 
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